Posted by: Matteo | July 19, 2010

Europa Universalis III Mods — Magna Mundi

I am making a series on the best Europa Universalis mods out there in my opinion. But first, a little insight on Europa Universalis III;


Europa Universalis III delves deeply into the areas of exploration, trade, warfare and diplomacy. This epic strategy game lets players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis III gives the player unprecedented freedom in how they choose to rule their nation from an impressive choice of over 250 historically accurate countries.


• Players can enjoy over 300 years of game play by starting at ANY date between 1453 and 1789.
• Nation building is flexible: decide your own form of government, the structure of your society, trade politics and much more. The possibilities are endless.
• The great people and personalities of the past are on hand to support you. Take history in your hands and call personalities like Sir Isaac Newton, Wolfgang Amadeus Mozart or René Descartes to your court.
• A lush topographic map in full 3D allows for a rich and complete world view, and contains more than 1700 provinces and sea zones.
• Lead any one of more than 250 countries that originally existed during the game’s extensive time span.
• Have more than a thousand historical leaders and over 4000 historical Monarchs at your disposal.
• Manage more than 100 individual unit troops to secure as much power as possible.
• Co-operative multiplayer mode allows several players to work together to control a single nation.
• Customize your game: Europa Universalis III gives you the chance to customize and mod practically anything your heart may desire. Join the constantly growing and incredibly talented Paradox modding community!

Release date: January 23, 2007
Developer: Paradox Interactive
Publisher: Paradox Interactive
Age-rating: ESRB: E (Everyone); Pegi: 12+
System requirements:
• 1.9GHz Intel Pentium 4 or AMD Athlon processor or equivalent with 512MB RAM
• (1.0GB RAM is highly recommended)
• 128MB Video Card with Hardware T&L and support for Pixelshader 2.0 or better
• DirectX7 compatible sound card
• CD-ROM drive
• Windows-compatible mouse; Mouse with scroll wheel highly recommended
• At least 1GB of free hard drive space to accommodate game files and saved games. This does not include any space used by the Windows® swap file.
• DirectX9.0c
• High-speed Modem connection is required for multiplayer games
• Windows® 2000 (with Service pack 1 or higher) or Windows® XP (Home/Professional/Media Edition) with Service Pack 2.

Now that we have that out of our way, let’s look at our mod: Magna Mundi.

Magna Mundi is a complete overhaul of Europa Universalis and renders the game more historically accurate and adds or changes the following features:

– Plagues
– Civil Wars
– Discoveries
– Colonial formation
– Colonial policies
– Colonial independence
– Country formation
– Trade goods (49 in all)
– Trade rankings
– Trade policy
– Sucession wars
– Imperial politics
– Imperial power
– Imperial diet and voting
– Imperial demesne
– Indepth religion (the world extensively covered)
– Religion conversion
– Berber pirate policies
– Berber pirate consequences
– Berber pirate hunt
– Covert Action (60 spy missions)
– Modernizing through foreign contact
– Modernizing socio-economic structure
– Sengoku Jidai (hugely detailed civil war in Japan)
– Land Warfare
– Naval warfare
– Static Defences
– Attrition
– Special army maintenance
– Reputation
– War Exhaustion
– Prestige
– Advisors
– Rebels
– Stability mechanics
– Inflation mechanics
– Vassalization
– Personal Unions
– Map provinces
– Map graphics
– Province data
– Country data
– Diplomacy Data
– Army data
– Navy data
– Ship types
– Army types
– Policies
– Radical policies
– War of the roses
– Jews
– Knights of Saint John
– Status Quo
– Government systems
– Government efficiency
– National ideas content
– National ideas specialization
– New national ideas
– Balance of power
– Historical AI

Magna Mundi is an effort to lead the game through historical processes while allowing the gameplay to flow freely within the constraints faced historically, thus, and in part contrary to the vanilla experience, creating plausible alternate realities.

We achieve this by coding complex event pools that are not targeted at the most tangible elements in the game, the countries, but instead at the virtual environment the engine generates: Religion, certain geographic regions, certain political entities, all the colonial environment, etc.

Beyond this we turn the game mechanics much deeper to spice it up trying to allow the player to feel a living, breathing world, hidding the raw mechanics that define the game system.
Expect a detailed National Ideas system, Vassalization system, Personal Unions system, Modernization system, Warfare system, Covert Action system, Trade system, etc.

Taking advantage of the latest designs of IN, we use decisions to open new strategies to gameplay, instead of prizes to be achieved after some game mechanic was “beaten”, the path taken in vanilla. This means decisions are now really dilemmas the players face. Is it worth it financing a smuggler operation in a neighbour province? Is it worth it to build a great arsenal? Is it worth it to protect your traders? Is it worth it to fund public schools? Is it worth it to take drastic measures against the plague? Is it worth it to build hiring fairs to have bigger chances of getting the dearly needed advisor? Is it worth it to sacrifice part of the civil population and local political strenght to have a chance to recover a rebel province without sending a single men there? Is it worth it cripple a bit the long term economy to recover faster from chaotic stability? Is it worth it to sacrifice centuries of policies in order to eventually modernize? Is it worth it to pay dearly to fund an expedition to the new world? … the list goes on and on… and on.

Our objective is to give you, the man behind the curtain, the tools to pursue your objecties with miryads of different strategies and immerse you in a new reality.
Your challenge is to take the best decisions and decades, if not centuries later, look back and be proud of the decisons that shaped your nation’s destiny.

Magna Mundi at the Paradox Interactive Forums

Europa Universalis III Mods — Whole World

Europa Universalis III Mods — Rising Nations

Europa Universalis III Mods — MEIOU

Europa Universalis III Mods — Sacra Romanum Imperium

Europa Universalis III Mods — Terra Nova


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